The strategies, the good, the bad, the cheesy
  • npeanutnpeanut August 2010
    Posts: 595
    this topic we share some strategy that we have learned in sc2. I've started watching quite abit of pro play and been doing alot more solo. (which IMO is the most tactical, micro/macro and skilled games, even though team games tend to be the more fun ones).

    -my personal favorite as protoss. can be used in solo and teams(doesnt work on all maps, try it on the ones with large starting base surfaces)

    when you finish building your first pylon, send off your probe to scout as you normally would. Look at his base's shape and check for a corner where he will likely not see unless by accident. Then send your scout in on the opposite side of this spot, go through the workers, scout etc and then as you get out of his line of sight make a slight detour on your way out and build a sneaky pylon on the edge of the base on the opposite side of his ramp where he probably will not go. then get ur probe out as usual. if he doesnt find it within 2 minutes he never will. then you can build 2-3 warpgates and start warping in units there that will remain hidden. you can then wait till he leaves his base or force a confrontation somehwere else, then send your 8-9 zealots and/or stalkers (or whatever amount the situation calls for) to his worker line and decimate. you will easily be able to get 90% of his workers if his main army is outside the base. Even if its not you should be able kamikaze and get at least 50%-60% of them. I find this very useful especially vs noobs and even pros who dont expect it.


    -2nd favorite as protoss, teamed with zerg vs anything

    this worked especially well even vs 2 very turtling terrans. fully blocked ramp and expo/tech.

    have the zerg scout/harass and mass lings. that will cover any rush threat as the protoss straight techs to void rays. get the assimilator before the rax and dont even bother with a single zealot just focus on getting those rays up. you can actually have them in very good time all you need is rax -> core > stargate and have your zerg ally feed you like 200 gold upon the completion of your cybernetics core( he wont be needing it that much mass lings is very cheap). so now we have a shit ton of lings some void rays and 1 blocked off terran/protoss ramp that are trying to hard tech. ling position themselves outside base (ling speed upgrade very welcomed here) while void rays go around and harass worker line. This is just gonna look like a normal air harass to them but in reality what its going to do is allow void rays to get charged on workers and serve as a diversion for his marines/stalker wtv to go secure his worker line. as they do you retreat the void rays and make them head straight to the wall and obliterate the supply depot/pylon or whatever that was completing the block(should take 2-3 seconds if voids are charged enough) and then all you will see is a shittttttttstorm of lings ride up that ramp and run into his worker line, press A and end his economy for the next 5-10 minutes. IF this doesnt GG then at this point you should be constantly pumping rays/ lings and if done right they wont be able to come back.

    its late thats all i got for now, ill add some later on, feel free to criticize / add comments or feedback to builds and add moar plz. will continue with replay watching to see other crazy stuff
  • 3+Ball+Wonder3 Ball Wonder August 2010
    Posts: 3,266
    tl;dr

    Play warcraft with me guyz!
  • The+Cheshire+CatThe Cheshire Cat August 2010
    Posts: 3,693
    My zv? strat:
    Make a drone
    ???
    PROFIT
  • 3+Ball+Wonder3 Ball Wonder August 2010
    Posts: 3,266
    Isnt there already a Starcraft 2: Everything thread??
  • npeanutnpeanut August 2010
    Posts: 595
    i guess we dont need a forum for it then we could just sticky 1 thread in the gaming section and be done with it?

    seriously nobody has any cool/fun/different strat to share at all?
  • TheMightyPeonTheMightyPeon August 2010
    Posts: 5,752
    there's command centre rush out there. i'll try to find the youtube vids.
  • The+Cheshire+CatThe Cheshire Cat August 2010
    Posts: 3,693
    I do know fun strats but they're nothing original. 6 pool, baneling bust, mass queens..
  • hfswjyrhfswjyr August 2010
    Posts: 3,317
    orbital scan and nydus worm into bases.
  • The+Dunwich+HorrorThe Dunwich Horror August 2010
    Posts: 6,863
    Medivacs seem to heal most zerg units, including air. Must have for a zerg/terran team.

    My roommate and I go Terran and Protoss. The strat that works the best for us is for me to go stalkers and eventually get colossos, while he goes zerglings, then gets mutas and eventually corruptors. Rushes and such depend on the map and enemy races, but thats the broad stratagy. We'll often start with a zealot/zergling rush with the right conditions.
  • TPOETPOE August 2010
    Posts: 292
    Since I've recently started playing, I've been frequently doing reaper rushes. Despite the fact that they can be defeated just by placing a defensive structure nearby your resource line, I've had at least two people scream at me in rage after I hit their scvs/drones/probes with 6 reapers.
  • BlazeBlaze August 2010
    Posts: 3,232
    In 3v3s and 4v4s I'm pretty used to being the one that's harassed the entire match, just trying to survive long enough for my teammates to bulk up on whatever the hell they get. I've gained lots of skills in base defense/rebuilding -_-
  • Eterna1Eterna1 August 2010
    Posts: 2,562
    My only serious race is protoss.

    I find the DT rush often wins games against the right players (i.e.: players who aren't smart enough to be ready to detect invisible units). Basically all you need for that is the right build order. But TBH, in solo games most "cheese" strats will, for the most part, win games I would have already won with a more standard, safer plan.

    In 2s or 3s, void rays feel like cheese and they aren't really a risky plan. If you have the right BO for fast void rays you can usually temporarily take out someone's economy while you're team mate(s) are distracting them in combat. Plus I see people rage quitting SO often after I raze their main. That's where a lot of the GG nature of this strat comes from.

    Abridged fast void ray build:
    -Start with the normal protoss non-rush build, so pylon-->gateway-->gas-->pylon-->gas, when gateway finishes --> cyb core
    -obviously you'll be CBing your nexus, but instead of CBing warpgate research after the cyb core finishes, build **1** stargate and CB the fuck out of it as you pump out voidrays. Once you have 3 and the 4th is on its way, send them in on the outskirts of the map and go dominate a main (and an expo if they have one).

    I prefer the single stargate because voidrays cost a lot of gas, and two stargates usually won't be faster than one if you've saved your chrono boosts. Mind you, this is for the rush build. Two stargates will obviously better when you go deeper into the game. And you should also be making a couple of gateway units to help out your team as you distract them.
  • fusi0nfusi0n August 2010
    Posts: 1,765
    Copypasta'd from TPOE:Since I've recently started playing, I've been frequently doing reaper rushes. Despite the fact that they can be defeated just by placing a defensive structure nearby your resource line, I've had at least two people scream at me in rage after I hit their scvs/drones/probes with 6 reapers.


    They must be half retarded if they don't have anything to counter Reapers by the time you get 6 of them.
  • Eterna1Eterna1 August 2010
    Posts: 2,562
    Copypasta'd from 3 Ball Wonder:Isnt there already a Starcraft 2: Everything thread??

    No; that's an "Everything you should know" about the scene thread.
  • The+Cheshire+CatThe Cheshire Cat August 2010
    Posts: 3,693
    actually Fusion I've seen that strategy being used in some pro games. 2 reapers can be easily held off against by a single queen or whatnot, but when a guy starts massing them it gets pretty dangerous. Spine crawlers, queens and zerglings all die to reapers if theres more than 2-3 of them, so one needs to get roaches etc. to deal with it.
  • The+Dunwich+HorrorThe Dunwich Horror August 2010
    Posts: 6,863
    Pros always use reapers against zerg. They start with 1-2 and end up with over 10 sometimes.
    Edit: don't bother against protoss tho, a single stalker can fend off reapers.
  • TPOETPOE August 2010
    Posts: 292
    Copypasta'd from The Dunwich Horror:Pros always use reapers against zerg. They start with 1-2 and end up with over 10 sometimes.
    Edit: don't bother against protoss tho, a single stalker can fend off reapers.

    Maybe I'm just playing against bad people but it seems pretty easy to maneuver around them.

    I've been avoided the reaper rush lately, trying just going straight to MMM. By the way, I tried friending a lot of you, but I don't see people online very much. When do most of you play? I tend to play from 10-11 PM or so.
  • The+Dunwich+HorrorThe Dunwich Horror August 2010
    Posts: 6,863
    around what? with what?
  • hfswjyrhfswjyr August 2010
    Posts: 3,317
    my reapers just jump onto a cliff into hundreds of zerglings and die straight away
  • ceoceo August 2010
    Posts: 3,175
    Copypasta'd from hfswjyr:my reapers just jump onto a cliff into hundreds of zerglings and die straight away


    this sounds like every game of starcraft ive played
  • The+Dunwich+HorrorThe Dunwich Horror August 2010
    Posts: 6,863
    u build a bunker at the bottom of the cliff for safety, then one dude pops up for sight and jumps back down while all the zerglings are like wtffff
  • Eterna1Eterna1 August 2010
    Posts: 2,562
    Copypasta'd from TPOE:
    Copypasta'd from The Dunwich Horror:Pros always use reapers against zerg. They start with 1-2 and end up with over 10 sometimes.
    Edit: don't bother against protoss tho, a single stalker can fend off reapers.

    Maybe I'm just playing against bad people but it seems pretty easy to maneuver around them.

    I've been avoided the reaper rush lately, trying just going straight to MMM. By the way, I tried friending a lot of you, but I don't see people online very much. When do most of you play? I tend to play from 10-11 PM or so.


    You're on North America, I presume? I'm in Arizona right now and didn't bring Starcraft, but back home I was playing pretty much constantly. I think (and hope) I'll be back to this on the evening of the 31st. danny.murphy@live.com, or DrBaaz, friend code: 666. School starts on the 14th of September so I'll be fiending for a couple more weeks.
  • Eterna1Eterna1 August 2010
    Posts: 2,562
    Early reaper(s) will run into a stalker or two at my mineral line. But do I find reapers particularly annoying in early-mid game when I'm not around to defend. When you have 6+ you might catch me off guard, but probably because I'd be heading to your base with a fairly large army. If you had like 3 of them on a map with a ledge around the main's mineral line and harassed me early-mid game you'd probably be able to make me rush back to my base with my stalkers. Though if I had blink you're reapers would eat it and I'd come at your base with my army afterwards, but you could probably hold me off you abstained from making too many reapers.
  • TPOETPOE August 2010
    Posts: 292
    Copypasta'd from Eterna1:
    Copypasta'd from TPOE:
    Copypasta'd from The Dunwich Horror:Pros always use reapers against zerg. They start with 1-2 and end up with over 10 sometimes.
    Edit: don't bother against protoss tho, a single stalker can fend off reapers.

    Maybe I'm just playing against bad people but it seems pretty easy to maneuver around them.

    I've been avoided the reaper rush lately, trying just going straight to MMM. By the way, I tried friending a lot of you, but I don't see people online very much. When do most of you play? I tend to play from 10-11 PM or so.


    You're on North America, I presume? I'm in Arizona right now and didn't bring Starcraft, but back home I was playing pretty much constantly. I think (and hope) I'll be back to this on the evening of the 31st. danny.murphy@live.com, or DrBaaz, friend code: 666. School starts on the 14th of September so I'll be fiending for a couple more weeks.


    666? Woa
  • TheMightyPeonTheMightyPeon August 2010
    Posts: 5,752
    Copypasta'd from The Dunwich Horror:u build a bunker at the bottom of the cliff for safety, then one dude pops up for sight and jumps back down while all the zerglings are like wtffff


    the mental picture of this made me "lol".
  • The+Dunwich+HorrorThe Dunwich Horror August 2010
    Posts: 6,863
    Yes TMP I saw this in a few replays and it was quite funny. Poor zerg.
  • shoshoneshoshone September 2010
    Posts: 1,279
    Man, I completely forgot how important it is to get detection against Terran. 1 single cloaked banshee killed me 1 game. I had 4 warpgate and 2 stargate, was completely fucked.

    On another note, what do you do against a terran who walls off, has a bunker, siege tanks, marine, marauder defending his base, and expands to an island with turrets located everywhere on it? I tried busting through with immortals stalker zealot but got owned. He didnt even attack me, he just sat in his base until he massed tons of air and shit.
  • hfswjyrhfswjyr September 2010
    Posts: 3,317
    Nothing. Terran are unbeatable.
  • The+Dunwich+HorrorThe Dunwich Horror September 2010
    Posts: 6,863
    stalkers and blink and colossos can walk over cliffs and void rays can ffffffffffffff
  • Eterna1Eterna1 September 2010
    Posts: 2,562
    I've been doing a cheese 4gate CB warp research all the way proxy pylon zealot rush that doesn't let me sleep at night. See Day9 for the build.
  • npeanutnpeanut September 2010
    Posts: 595
    yeah me ranks and eternal played a sh1t ton last night. i literaly went to bed 4:45am me and eternal's time.

    zerglings + 4 gate+ bioball = WTFPWN
  • shoshoneshoshone September 2010
    Posts: 1,279
    Haha, yea were gonna have to organize some event where we'll all play.
  • hfswjyrhfswjyr September 2010
    Posts: 3,317
    Please, I bet the korean just 1v3 and won.
  • Eterna1Eterna1 September 2010
    Posts: 2,562
    Hey, we did stuff too.
  • The+Dunwich+HorrorThe Dunwich Horror September 2010
    Posts: 6,863
    I just played a 2v2 and 3v3 where I cannon rushed and won both :D
    e: first time cheesing too
    e2: and my allies were beginners
  • hfswjyrhfswjyr September 2010
    Posts: 3,317
    I won 4/5 of my 3v3 placement matches with absolutely no help from my allies. I guess the game determined I was completely new to the game and I got paired with newbies. To be fair I got carried to victory in the last placement match.
  • shoshoneshoshone September 2010
    Posts: 1,279
    Copypasta'd from The Dunwich Horror:I just played a 2v2 and 3v3 where I cannon rushed and won both :D
    e: first time cheesing too
    e2: and my allies were beginners


    Some guy did that to me, at the end of the game, he wanted to do doubles so I said sure. He did the same thing while I rushed mass zealots. We won 7 out of 9 games. In one game, we won in 4 minutes, lawl.
  • The+Dunwich+HorrorThe Dunwich Horror September 2010
    Posts: 6,863
    lol yeah, i tried it in 1v1 but a good player will scout your base, see you have early forge or a late gateway and then scout his base for the cannons.
  • The+Cheshire+CatThe Cheshire Cat September 2010
    Posts: 3,693
    I play 2v2 with a RL friend, he picks terran and proxies his barracks with fast reapers and I 10 pool. And if there are backdoor rocks then we destroy them and use that as our opening. We win so many games with this strat, the only weakness is a rush from the opponent. We should scout more often I guess.
  • The+Dunwich+HorrorThe Dunwich Horror September 2010
    Posts: 6,863
    why proxy reapers? they are fast so u don't really need to proxy them and you are destroying the rock anyway, so you don't need reapers.
  • shoshoneshoshone September 2010
    Posts: 1,279
    I got proxy marine'd once. It was weird, I just thought the guy wasn't playing so I send in my first zealot, kill most of his scvs, and then like 6 marines show up in my base. I ended up killing his base but the marines were too much for 2 zealots I had at the end.
  • The+Cheshire+CatThe Cheshire Cat September 2010
    Posts: 3,693
    Reapers are awesome support for lings, lings tank and reapers do the dps. Also reapers are fast enough to hit-and-run along with the zerglings. They're also good for destroying the rocks quickly (You can only have like 5 lings at a time attacking the rocks, it would take a very long time without the reapers)
  • hfswjyrhfswjyr September 2010
    Posts: 3,317
  • BlazeBlaze September 2010
    Posts: 3,232
    Happy happy happy dance!
  • hfswjyrhfswjyr September 2010
    Posts: 3,317
    I wish I had his kick ass dancing skills. Ima gonna practice.
  • shoshoneshoshone September 2010
    Posts: 1,279
    He is so happy, the player just got his mojo back.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Apply for Membership

In this Discussion

Top Posters

Who's Online (4)